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STREAK — Concept + PR/FAQ

PR/FAQ

FOR: Curious adults who want to feel smarter and more interesting at dinner, not just scroll.

PROBLEM: Most "learn something new" apps are passive — you read, forget, and move on. Nothing sticks because nothing is at stake.

SOLUTION: STREAK gives you ONE mind-blowing fact per day as a 90-second interactive experience, then dares you to demo it to one real person before 9pm. Your streak only lives if you do the thing.

Press release headline:

"The app that makes you the most interesting person in the room — or resets your streak."

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Customer Journey (front-to-back)

| Stage | Experience | Psychology Lever |

|---|---|---|

| Discovery | Friend whispers your name across a coffee shop. You snap your head. They say "STREAK taught me that." | Surprise + social proof |

| First 30 seconds | App opens to a live audio demo — no loading, no setup. It starts immediately. | Instant payoff, curiosity |

| 90-second loop | Interactive: tap, drag, hear, test. You become the subject of the experiment. | Immersion, dopamine |

| DEMO IT badge | Brass dare at the bottom. Time-ticking. "Before 9pm." | Scarcity, dare psychology |

| Come back | Log "did it / didn't." One-line reaction from the person you showed. | Completionism, accountability |

| Streak counter | JetBrains Mono, huge. Fire at 7+. Resets to zero on miss. | Shame + status |

| Share card | Fact + demo log + streak + rank. Designed to be screenshot-shared. | Status, voyeurism |

| Virality | The demo IS the share mechanic. Friend tries it. Friend joins. | Embedded loop |

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Palette + Font

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Viral Mechanic (in core loop, not a button)

1. The demo IS the share. You whisper a name, your friend snaps their head. That's the moment they download STREAK — not a "share" button.

2. Streak shame. Zero resets create social accountability. "Did you lose your streak?" is a text people send each other.

3. Rank unlock. Adept / Master / Sage / Trickster — visible on share card. Peer status is the pull.

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Monetization

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3 Psychological Hooks

1. Curiosity — "Tomorrow: a card trick that has nothing to do with cards."

2. Status — rank system (Apprentice → Trickster) visible to friends

3. Shame — streak resets to 0. The counter watches you.