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STACK — Pricing & Virality

Pricing Ladder

| Tier | SKU | Price | Margin notes |

|---|---|---|---|

| Stake | Tournament Entry | $1.00 | 70% to pool, 30% to house — house covers payment fees + retention prize bumps |

| Consumable | Lucky Save | $0.99 | ~95% margin, capped 1/run |

| Cosmetic Lite | Marble Skin | $2.99 | Pure margin |

| Cosmetic Mid | Neon Skin | $4.99 | Pure margin; biggest seller projected |

| Cosmetic High | Gold-Leaf Skin | $7.99 | Halo SKU; signals top-tier |

| Cosmetic Top | Glass (animated) | $9.99 | Limited monthly drops to drive urgency |

| Sub | STACK Pro | $4.99/mo | Unlimited re-entries + 20% skin discount + Pro share-card frame |

| One-time | Custom handle | $4.99 | Vanity; lifetime |

Prize Pool Math (illustrative)

(In the demo we display gross $487 as "today's pool" — the legal/marketing reveal of 70% net is rendered in the FAQ tab.)

Virality Loops

1. Share card — every run produces a native share asset. Includes today's pool, creating an inbound "what's this?" hook every time a friend sees it.

2. Direct challenge — share link encodes the height; receiver lands on "Beat 87m" framing instead of generic homepage.

3. Cross-game ELO — when DASH/MERGE/PREDICT ship, the same rating bar appears in each. A user who churns from STACK keeps a foothold in GAUNTLET.

4. Daily appointment — tournament window resets at 00:00 UTC. Push at T-2h "Pool just hit $500. You haven't entered."

5. Skin-as-billboard — animated Glass skin is visually distinctive in screenshots. Every share is a passive ad for the $9.99 SKU.

Retention