ALL MEMOS Download .docx

ARSENAL

ARSENAL is a single-file mobile web app that turns recurring psychological patterns into named opponents you can defeat. Each demon — The Eleven, The Bill, The After — gets an SVG portrait in a dark grim-RPG aesthetic. Each demon has a forged weapon: a sigil-object (candle, ledger, coin), an incantation written like a Dark Souls relic, and a 90-second field protocol.

Three modes, bottom-tab nav: Bestiary (your demons), Inventory (your weapons, one equippable at a time), Tonight (a single question — "Did The Eleven visit?" — that hands you the equipped weapon's incantation and protocol with a 600ms equip animation).

Built on narrative therapy's externalization, IFS parts-work, CBT cognitive distance, and the tooltip grammar of Diablo / Dark Souls / Hades. None of that vocabulary appears in the product. What appears is a monster, a weapon, and a plan.

Single HTML file. Inline CSS + JS. Runs offline. No account, no data leaves the device. Mobile-first, dark by default, weighty animations, ember accent on iron.

Live at arsenal.silentinfinity.com. Files in this directory: press-release.md, journey.md, app.html, why-it-hooks.md, readme.md.